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Need For Speed: The Run Review

It seemed quite apt that Hollywood director Michael Bay took control of one of the trailers for EA's latest driving fest as it seems they've missed the point, just like Michael Bay missed the point when he made Pearl Harbour, as noted in the Team America OST.

Now let me explain as to why I feel this opening statement is appropriate for the game. Need for Speed: The Run is meant to be some cinematic adrenaline fuelled racing fest where you have to race from one side of America to another in some sort of Cannonball Run-esque event, sans Burt Reynold's moustache, in order to win some ridiculous amount of cash to clear a mafia debt that's on your head.

mustang

To kick off the game you're taped to the steering wheel of your car and have to perform some quick time event in order to escape your imminent doom then go steal a car and drive off to save your bacon for the night. These quick time events are there in order to provide some cinematic experience while in reality they detract from what this game was supposed to be, a driving game.

The driving isn't that great either as we're limited in the number of camera views; chase, bonnet and bumper cams, no interior view at all. The handling of the cars are in the realms of laughable even for an arcade title while finally artificially limiting the performance of the cars you drive shattering the final strands of realism that were once clinging onto the title.

mclaren

Allow me to regale you with a tale explaining this. On one mission where I had to overtake X amount of cars in order to progress to the next stage I pulled into a garage in order to change car. Having picked Nissan's latest supercar destroyer, the GT-R, I merrily went about my business of passing cars. Now here comes my gripe, I'm in a car that has performance figures that will embarrass most offerings from the likes of Porsche etc with 0-60 times of around 3.5 secs and flooding the senses all the way past 190mph. Yet here I am in the game struggling to accelerate past 130mph, barely overtaking a Ford Focus, sorry but just WHAT THE F**K are devs thinking?

In what conceivable way is this "Entertaining"? It frustrated the life out of me, yet on the next stage with the same car I'm able to keep on the tail of an Aston Martin with ease, what dribbling buffoon thought it would be a good idea to limit the performance of your car on every single stage you race on?

This level of limiting frustrated me even more on the first rival race you come across. You have to pass two bints in their Datsun 370z's which in the real world would be a trivial task for the GT-R, but no, the game had to be a killjoy and say "woah there buddy, lets keep you to 140mph max and make you fight for the win". If you intended to have the racing close and challenging, don't give the players the option of 190mph+ cars right at the start, give them something that is appropriate for the level of opposition you face up against.

zoom

The campaign wants you to feel that you're in some action packed battle for your life, yet feels more like you're drowning in a sea of mediocrity, hampered by the games ability to be a c**t and just limit your car. Not enjoyable at all.

Visually, the game holds weight against the current wave of driving games such as Forza and Gran Turismo. While not being as detailed as the latter offerings the cars and environments do look very nice indeed, especially as they are being powered from an unexpected source. EA and Black Box have acquired usage of the Frostbite 2 engine, the same engine that is powering Battlefield 3.

Yes that's right, an engine built by a team known for first person shooters is now powering a racing title. I guess it's good to know the flexibility of their new engine as this presents future licensing options for their engine, for example the Cryengine that you would associate with FPS romp Crysis is actually powering the popular MMORPG Aion, so we could potentially see anything from the more than capable Frostbite 2 engine.

All the cars are officially licensed as you would expect and are damn good representations of their real world counterparts, though engine notes on some leave a little to be desired, I'm not entirely sure they mapped the engine notes of all the cars in the game.

shiny

The now obligatory Autolog also makes an appearance in which your friends can gloat when they beat your time on a stage, encouraging you to revisit old races in order to best their efforts, but all this is essentially padding out a fairly hollow title. The multiplayer component doesn't fair much better either with you just racing against your opponents online. Yes you may increase your level this way too to unlock driver perks but there is still not enough core content to keep a player satisfied in my opinion.

There are gripes with the flashback system too, in which you may have a slight accident which you feel is recoverable yet the game would automatically use up one of your stored flashbacks to rewind time for you. Just let the player decide when to use these, surely the best judge of when to use such an "oh s**t" button would be the player him/herself.

this is spartaaaa!

While there are some very nice elements to the game such as the mountain pass in the snow where the mountain explodes under rocket fire to cause an avalanche, and that it tries to do something different with the genre, it just frustrates you more than entertains you and in all honesty, feels too much like Hot Pursuit which is a more enjoyable title with more core content available for the player.


You can drive like a loon or enforce the law, you have toys to play with, the multiplayer is infinitely more fun and is a shedload cheaper than this new title. Overall Need for Speed: The Run is a fairly forgettable title with little replay value or longevity to make it a viable purchase.

6.50/10 6½

Need For Speed: The Run (Reviewed on Windows)

Game is enjoyable, outweighing the issues there may be.

It seemed quite apt that Hollywood director Michael Bay took control of one of the trailers for EA's latest driving fest as it seems they've missed the point, just like Michael Bay missed the point when he made Pearl Harbour, as noted in the Team America OST.

This game was supplied by the publisher or relevant PR company for the purposes of review
Steve 'Rasher' Greenfield

Steve 'Rasher' Greenfield

Editor-in-chief

Steve tends to do more work in the background these days than on the website. Keeps him out of trouble.

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COMMENTS

Benneb
Benneb - 11:43pm, 3rd April 2015

[COLOR=black][FONT=Verdana]I have been playing this game on the PC and I can agree some of the stuff that goes on is ridiculously annoying. Here are some of my thoughts.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]The level load times are the biggest gripe I have. It kills the flow from one level to the next and if you happen to restart the entire race rather than use a reset like myself then they can get frustrating.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]The game does look good but is frequently let down by textures that look like they have come straight from minecraft. Look at the unit number on the police cars, or the decals on any of the tuned cars. Textures should not be as pixelated as that when running it on ultra settings.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]Another issue is the cops; Shortly after the start of one of the early races, 8 cars all blow past one copper whose hid his car behind a rock. Along comes me at the back of the pack and off he sets chasing only me. Why do they insist on doing that.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]The quick time event sequences seem a bit pointless. Had they not been included it is likely they would not have been missed. They do not really add anything to the game bar making you see a certain section a few more times then you would have liked. Saying that, they happen infrequently enough to not be completely rage worthy.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]As for the cars being deliberately limited in performance, I have to say I have not experienced this. The first car I picked was the Shelby Mustang and was merrily blasting down roads at 180MPH+. The only time it struggled to accelerate was when going up some of the steeper hills but Nitrous took care of that.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]I have not tried the mul[/FONT][/COLOR][COLOR=black][FONT=Verdana]tiplayer and so cannot comment on it. Having said that the last NFS game I played online was not fun. The lag was horrible with opponent cars rubber banding everywhere.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]After all that though I have to say I am enjoying it so far. The game is pretty much what I expected going into it and would be higher up in my book had it not been for the various things listed that let the game down.[/FONT][/COLOR] [COLOR=black][FONT=Verdana]Now that I have gotten all that out of the way; Where is Underground 3 or Most Wanted 2?[/FONT][/COLOR]

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Platinum
Platinum - 11:43pm, 3rd April 2015

[COLOR=black][FONT=Verdana]Now that I have gotten all that out of the way; Where is Underground 3 or Most Wanted 2?[/FONT][/COLOR]

This, hoping for one of these when the next gen consoles come out, NFS on current hardware has been done to death (Baring Shift that is)

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